XNet Mods

XNet is a mod that will allow us to create and use transport systems of objects, energy and fluids, simple to use and efficient. The mod puts pipes at our disposal to transport things from one place to another, so we will only have to connect one side of a pipe to the origin and the other side of the pipe to the destination.

New File xnet-1.12-1.6.4.jar
Release Type Release
Manager McJty
Created Feb 17, 2017
Update 1 Jan 2018
Support 1.12.2
 The mod has a main object that will allow us to create our own distribution systems of energy, fluids and objects, called Controller. We can create distribution systems that only transfer the content if certain conditions are met, which we can define ourselves. We can also set priorities and many more interesting things that will allow us to create really efficient distribution systems.

Setup

Let’s make the following setup:

The goal of this setup is to make sure the top chest always contains at least one furnace. That’s the only thing this does. As soon as you pull out that furnace it will start producing another one. To do this a crafter is used which is fed from that same chest (it contains cobble). The crafter also needs energy (and so does the controller). The left chest contains coal which is for the coal generator. The system makes sure that no coal is wasted. It will only insert coal if this is needed. The energy buffers of the crafter and controller are also not filled completely.

First let’s manage the energy:

In this connector we simply extract whatever energy there is from the coal generator. This is then distributed to the controller and the crafter. In these connectors we also set a maximum (which isn’t clearly visible because the input element for maximum is too small in this version) so that the power isn’t needlessly wasted:

To produce energy the coal generator needs coal. Let’s see how this is handled. First we extract the coal from the chest. We only do this if both ‘red’ and ‘green’ are enabled. We will see when these are enabled later in this tutorial but basically they are enabled only when we don’t have enough power and when there is enough coal:

And here we insert the coal:

We have a logic channel which measures when it is time to start producing energy and it also senses if we have a furnace in the chest. First there is the sensor to check if we need energy and if there is enough coal:

The other sensor works on the blue channel and is enabled if we have less then 2 furnaces in the chest:

Channel 4 will move cobblestone from the chest to the crafter as long as blue is enabled. Blue will be disabled as soon as the crafter makes a furnace:

Channel 5 is simple and just moves the created furnace from the crafter back into the chest.

Routing Tutorial

This is not a finished tutorial yet but here is possible setup:

First there are three local networks each limited to eight channels (for items, energy, fluid, logic). There is the green, the red, and the yellow channel. The green and the red channels are connected to router A. So they are local to that router. In fact one router is enough to connect different channels. You can publish channels from the red and green networks and connect them with each other. However there is also a yellow network connected to router B. That’s a remote network from the perspective of router A. To make channels available to other controllers you must publish them (give them a published name) in the router that they are connected too. Additionally the channel must also have a name in the controller.

Manual Install Instructions

Download Forge above.
Open the Forge installer, choose Install Client, and click OK.
Download XNet Mods and save it to your desktop.

Windows
Press this button combination: Windows+R
In the window that appears, type %appdata% and press Enter.
Open the .minecraft folder.
Locate the mods folder. If it doesn’t exist, create it (do not capitalize anything).
Drag XNet into the mods folder. If given the opportunity, do not extract them.
Start your Minecraft launcher, change your profile (bottom-left dropdown box) to Forge, and play!

Mac OS
Press this button combination: ⌘-Shift-G
Type in ~/Library/Application Support/minecraft and press Enter.
Locate the mods folder. If it doesn’t exist, create it (do not capitalize anything).
Drag XNet into the mods folder. If given the opportunity, do not extract them.
Start your Minecraft launcher, change your profile (bottom-left dropdown box) to Forge, and play!
Have fun!

Download XNet Mods

File Name Status Game Version Date
xnet-1.12-1.6.4.jar Release 1.12.2 Jan 3, 2018
xnet-1.5.0.jar Release 1.11.2 Dec 9, 2017
xnet-1.12-1.3.5.jar Release 1.12.1 Jul 10, 2017
xnet-1.12-1.3.4.3.jar Release 1.12 Jul 2, 2017

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