New snapshot in this week marathon at Mojang. The Minecraft 1.13 snapshot 18w10d corrects the biggest bugs of the new water management system introduced yesterday, and adds a much-needed feature of the players: the coral fields.
The Coral Fields
The coral that was added in the 18w09a snapshot quickly became popular with the enthusiastic community doing these new colorful underwater decorations. But until now the coral was only available in creative mode, no biome generating this block naturally.
From now on we will be able to admire the corals in the form of magnificent fields: The coral fields cover the bottom of the hot ocean biomes, that is to say that coral fields are extremely rare. Recall also that the temperature of the oceanic biomes is never in any case correlated with the temperature of the terrestrial biomes, it is therefore quite possible that a warm biome is on the edge of a snowy full, or that a biome frozen ocean appears in the heart of a hot sand desert.
ProfMobius (who implemented this feature) explains that the coral density will not be uniform in the biome: the closer you get to the edges of the biome the less the density of the coral structures is important, allowing smoother transitions between biomes
But hot ocean biomes are so rare, and mostly so small, that it will be rare to distinguish these density variations.
Changes in Snapshot 18w10d
Some modifications have been made to the physics of water.
- The solid face of the blocks no longer lets the water flow.
- New blocks can have water in them.
- Traps: Let the water run below only if they are open.
- Ladders: Placed under water, the player climbs more quickly.
- The signs.
- The coffers of the Ender.
- Coral reefs are now appearing in the center of warm oceans.
- It generates blocks of colored corals forming large corals arranged in large numbers.
- Coral plants are also generated on these corals.
- Texture change of the red coral plant.
- It is now possible to discolor a box of Shulker in a cauldron.
- The Phantom burns in the sun
- Cloud rendering has been optimized.
- It generates blocks of colored corals forming large corals arranged in large numbers.
Snapshot 18w10c
- Changes in the physics of water.
- It is now possible to place water on stairs, slabs, fences, walls, iron bars, windows, chests and traps. Other blocks will have this function in the future.
- The water placed in these blocks acts exactly as a source, it flows and can be removed with a bucket.
- Removing blocks ” flowing_water ” and ” flowing_lava ” and tags ” water_hacked ” and ” waterlogged “.
- The water in the above blocks is now managed by “waterlogged” as a status and no longer as a tag.
- Algae, aquatic weeds and bubble columns now have a source of water directly, even placed via a control.
- The Phantom is now considered undead, that is to say, it takes damage through health potions and enchanted ” Punishment ” ( Smite ) works on him.
- It is now possible to place water on stairs, slabs, fences, walls, iron bars, windows, chests and traps. Other blocks will have this function in the future.
Snapshot 18w10b
- Added a box of untinted Shulker .
- The box of purple Shulker now has the right purple color
- Dead corals now have the appropriate texture for each variant.
- The name of the coral plants (“Coral Plants”) is now correctly displayed.
- Added sounds for tropical fish.
- Added aquatic atmosphere sounds.
Snapshot 18w10a
- Addition of tropical fish that appear in the warm and warm oceans.
- They appear with a pattern, a pattern and a random color.
- Random among 2 models, 6 patterns and 16 colors for a total of 3072 possibilities.
- They often appear in groups with identical fish.
- Like other fish, they can be caught in a bucket of water.
- A caught tropical fish will keep the same skin when it is released.
- When they are killed, they drop a clownfish.
- Added buried chests .
- A treasure map leading to a chest buried under the sand of the beaches may appear in the chests of the ruins.
- These cards will have a cross at the location of the trunk in question.
- This chest can hold items such as fish, emeralds, prismarin crystals … and another treasure not added yet.
- A treasure map leading to a chest buried under the sand of the beaches may appear in the chests of the ruins.
- It is also possible to place markers on a map by right-clicking on a banner with it. Thus, the icon will take the color of the banner.
- If a banner is renamed, its name will appear under the icon.
- Redoing a right-click or destroying a banner will remove its marker.
- Useful for creating “Waypoints” without any mod.
- Addition of coral plants and change of texture of colored coral blocks .
- Modification of the model, the texture and the behavior of the Phantom .
- Underwater visibility is now changing according to the biome.
- Claire in hot type oceans
- Greenish in the swamps
- Adding an object icon to the trident.
- Added ambient sounds under the water.
- The / locate command now displays ” ~ ” as the Y coordinate instead of 0 .
- Update Progress Monster Hunter / Hunted Monsters (Phantom), Let’s go on an adventure! (Oceans) and A balanced diet (dried seaweed).
- They appear with a pattern, a pattern and a random color.
FIXED BUGS IN 18W10D
- MC-126912 – Flowing water can create source blocks
- MC-126914 – Sponge deletes waterlogged blocks
- MC-126920 – Water does not flow down blocks properly
- MC-126927 – Waterlogged water goes through Stairs
- MC-126936 – Fishing bobber sinking as soon as it is cast
- MC-126944 – Boats sink in water
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