Since the redesign of the fishing system in 1.7.2, the fishing rod has experienced a renewed interest from the players, not only because of the variety of catches, but also because of the XP it provides. If all this still does not convince you to drop the pigs for the benefit of fish, Kris Madas proposes to interest you in the fishing rod otherwise. By making you fish for gold. Literally. In Fishing for Gold, you’ll need to collect as much bullion as you can or reach a point goal as fast as you can, depending on how you play.
Such a concept may seem absurd, but it is not so. In fact, this mini-game equips each player with a fishing rod, which he must use to attract to him a maximum of ingots, each yielding him a number of precise points:
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- Iron ingot: -9 points
- Emerald: +3 points
- Nether Star: +12 points
- Diamond: +5 points
- Gold Bar: +2 points
The players are distributed around a closed enclosure, in which the items appear. Therefore, all means are good to arrive first: use the PVP, poking the resources of another under his nose … The key is to win the victory according to the chosen game mode: a victory in time (the player with the most points at the end of the allotted time wins) or points (the first player to reach a certain number of points wins). At the end of each game, statistics such as distance traveled and number of line throws are given to the participants, who will be able to consult the records in the lobby.
Fishing for Gold is playable both in multi and solo; in the latter case, you will essentially play to beat your own records. In a more cosmetic register, also note that you can choose the arena in which you will play among the four available, but also that you have the possibility to activate a particle effect that will follow your player by forming a train.
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Fishing for Gold 1.10.2
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