Falling Falling Maps 1.12

To increase the difficulty of a survival map, the mapmakers use mainly two old springs like Minecraft itself: put more mobs and fewer resources, or reduce the size of the map. Super Hostile on one side (if we can consider this map as more a survival than a CTM), Skyblock on the other. Today, it is this second area that interests us. Because it has been exploited in various ways, often according to the “technology” available: the oldest players remember maps in “cut” or 2D that gave the impression of being in an anthill glazed, while others are familiar with Captive Minecraft and its modular barrier. In the same vein, Falling Falling confines you in a restricted area, totally deserted, composed only of a stone floor.

How to survive in these conditions, if not hoping that a miracle falls from the sky? Precisely, it’s the principle of the map. Finally, to be more precise, the area in which you evolve will be gradually covered with blocks fallen from the sky. A lot of earth and stone, of course, but also minerals, including diamond, wood … In short, enough to lead its small survival, as long as you take advantage of the blocks that fall to your feet.

In Falling Falling, two challenges will mobilize your speed and ingenuity: getting food and surviving monsters. Two challenges that will be imposed on you soon enough: by dint of sprint to go around the fallen blocks and hope to find wood, your hunger bar will soon be empty, with the disadvantages that you know, including death (an unenviable spell, if any) Likewise, the night will fall well early enough, allowing hostile mobs to spawn. Therefore, failing to fight them frontally, the contiguity of the space in which you are at least requires you to find a hiding place or protection hard.

To make your survival more interesting and possibly help you overcome both of the above difficulties, two Falling Falling mechanics could grab your attention. The first is that peaceful mobs spawn at regular intervals. So many sources of food on legs that should be picked before they are crushed by new blocks. About mobs, you can drop dungeons of hostile mobs if you are very high above ground level. The more you climb, the more dungeons you unlock: three in the normal world, one in the Nether. If you decide to go into this last dimension, consider making your portal in the middle of the map; otherwise, you could reappear off the fence and die stupidly.

Download Maps free for Minecraft 1.12

Falling Falling  1.12

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